Stevie Dong
Game Artist | Designer
Demo Reel
Projects
About
Hello!
I'm Stevie, an artist and game designer from Ontario, Canada. I like sharing my passion for video games through my art and cosplays.I've been a freelance artist for 5+ years, creating stylized artworks for clients online! I'm constantly seeking to learn new skills and so that I can create even more art!I thrive in team environments, and I'm a big fan of cooperative video games. I've worked with all kinds of people before and enjoy learning from those around me! Feel free to reach me through my email or social media any time!
WEASEL NEWS
Weasel News is a game about creating fake news and exploring the unreliability of news media.Players create comedic and fake news stories, parodying the news media's view on video games in real life by blaming them for various events.
My Role
2D ArtistAs the 2D artist on the team, my role was to create illustrations and sprites for the backgrounds of each scene in the game, as well as all the story elements and video game choices that players can choose from.
Game DesignerI was a part of all game design discussions and contributed in improving the game's UX and feedback based on playtesting results.
Tools
• Clip Studio Paint
• Unity Engine
CORPOBOTS
3D multiplayer Party Game
Corpobots is a multiplayer party game where you build and customize your own battle bot with unique weapons and branding. Fight against other bots in a dynamic arena to become the ultimate Boss!
My Role
• 2D & Concept Artist
• Game designer
• Game marketingI was responsible for creating concept art for characters, weapons, and arenas, as well as key art and other promotional materials for Corpobots.I actively engaged in design discussions with my team to improve the game, and assisted with design, playtesting, and documentation.I also marketed our game onine via social media and in-person at the Level Up Showcase 2023. I produced the Corpobots game video, website and business cards. The table setups at in-person events and Draw-A-Bot interactive game were also designed by me.
Tools
• Clip Studio Paint
• Adobe Photoshop
• Adobe Illustrator
• Unity Engine
Process
Each bot character in the game is designed with a different set of themes to fit in with a certain fictional company's branding in our game's narrative.From a vintage toaster company to a futuristic surveillance company, I applied the personalities and themes of each company to the robots using shape language and colors."
My Teammates
"Vroomba-nate"
Links to their portfolios:
Misty C
Joseph Ballantyne
Joseph Ryder
Zoe Pilgrim
MUTE
3D Horror Game
MUTE is a single-player, first-person psychological horror game where you try to escape from a dark and surreal hospital.The main mechanic of the game involves the player using their microphone and voice to illuminate the environment.
My Role
Game Artist & DesignerI was hired as a Game Artist by Mad Kiwi Interactive, a Sheridan capstone team.As a full member of the team, I worked closely with the designers and programmers in the production of the game.
My Responsibilities:
• Environmental concepts
• Character concept art
• Generalist 2D & 3D Art
• 3D character sculpting and modeling
• Modeling props for the environment
• Assist in UI design & layout
Tools
• Unity
• Clip Studio Paint
• Blender
Process
The main mechanic of the game is based on sound. I produced concepts to help my teammates visualize the sound waves from the player's microphone, illuminating the dark like a flashlight.
References
I took reference from media that contained contrasting monotoned lights, such as film noir and the game Stifled.From this I created concept art and illustrations that convey the look and feel of the game to my team members.
Monster Design
I designed an enemy monster that is frightening in appearance and also conveys the narrative of the game.The monster's design is a combination of body horror and animalistic traits while still maintaining a humanoid shape and appearance.
Pizza Demons
Card Game
A card game themed around pizza and demons!
Players summon Pizza Demons that act as ingredients in fufilling pizza orders.
My Role
Artist & Game Designer
Demons on each card are designed and illustrated by me. They are based off of the ingredients of pizza and the powerups that were present in the game.I also played a role in balancing and creating the cards during pre-production.
Slime Rancher
Truck
3D Asset Design & Modeling
A fanmade vehicle and container design for the game Slime Rancher by Monomi Park.I took the themes and colour palette of Slime Rancher to design a truck and containers that fit into the theme of the game.
Process
This project was made from scratch and taught me a lot about the process of creating a 3D asset.I created the concept art and designed the model in detail in the orthographics, which then used to help me model the truck and container using Autodesk Maya.The final coloured renders of the project were made in Substance Painter
Tools
• Maya
• Substance Painter
NOVA
Concept Development
A concept development project that showcases my skills in designing characters, weapons and vehicles.The concept centers around the two astronauts "Ice Cream" and "Machine Gun".Their design is made to be light-hearted with a sense of adventure.Each character's weapons are designed to suit the character's personality and colour palette.
Process
Throughout development I recieved weekly feedbacks on my project, which I then recorded and reflected on within my devlogs.This project is based off of an old personal project of mine. I enhanced the designs of the characters, weapons and the spaceship through iteration based on feedback from my peers.
Tools
• Clip Studio Paint
• Blender
Great Old Medical
Viscera Cleanup Detail Map
A workshop level for the game Visera Cleanup Detail, designed by me and assembled in Unreal EngineThe main premise for the level is a secret cult ritual gone wrong, releasing a monster inside a hospital, the player must clean up the aftermath of the event and restore the image of the hospital.
Tools
• Unreal Engine 3
• Unreal Development Kit (UDK)
2D Illustrations
Key Art for Corpobots
Commissions & Art for Others
These are pieces that I illustrated as a freelance artist, the characters within the illustrations belong to the respective clients.
Character Designs
Character Designs for Games
Characters from my personal projects
Objects